Speed to Fast
I tried compiling the game and it worked but the problem I encounter was the game ran too fast.
Check out the YouTube for the speed.
This issue can be fixed thanks to anold post from 2013 on the Unity3d Answer Forums
https://answers.unity.com/questions/587571/standalone-builds-run-very-fast-on-so...
This has to do with the small piece of code where its updating everyframe instead of 1 frame per second.
The remedy is to update the it to Time Flow Update rather than Frame Update. This is what I roughly get though I am not hardware code guy.
You can move the code to FixedFrameUpdate() or use Time.DeltaTime in codes
After applying the codes the game runs somotly now. (Jump to 2:00 for the livestream)
UFO Unity
A Simple 2D Arcade shooter like asteroids. (In-Progress)
Status | Prototype |
Author | CG BOSS Games |
Genre | Educational |
Tags | 16-bit, 2D, Arcade, Casual, Pixel Art, Shoot 'Em Up, Singleplayer, Unity |
More posts
- 1.22 PrototypeMay 21, 2021
- WebGL PublishingApr 28, 2021
- HTML Game Published Dev BuildApr 25, 2021
- Is my Game Object There? Null Checker Reference ErrorApr 25, 2021
- Game ManagerMar 23, 2021
- Devlog 1 - UFO UnityFeb 17, 2021
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