Devlog 1 - UFO Unity
Intro:
After learning unreal I decided to switch to Unity3d, one reason was the tutorial resources, less relying on blueprints in UE4 and learning to code / script in text based more.
One of the small game projects I came up with is to make a UFO shooting game and collecting stars.
This is what I made so far in about 11-14 days.
One thing that surprised me was learning C# was really easy to pick up than blueprints. Somehow going through a lot of menus in Unreal was not so fun on different actors. I also like that code can be resued on different game objects easily without having to wire up things again.
These are the Tutorials I used to get this far into making the game
Unity Beginner UFO Game
https://learn.unity.com/tutorial/introduction-setup?projectId=5c514956edbc2a0020...
An old Tutorial but still relevant.
Brackeys for the Bullet shooting
Code:
void FireLazer()
{
if (Input.GetButtonDown("Jump"))
{
Instantiate(laserSprite, firePoint.position, firePoint.rotation);
laserSound.Play(); //playSound()
}
UFO Unity
A Simple 2D Arcade shooter like asteroids. (In-Progress)
Status | Prototype |
Author | CG BOSS Games |
Genre | Educational |
Tags | 16-bit, 2D, Arcade, Casual, Pixel Art, Shoot 'Em Up, Singleplayer, Unity |
More posts
- 1.22 PrototypeMay 21, 2021
- WebGL PublishingApr 28, 2021
- HTML Game Published Dev BuildApr 25, 2021
- Is my Game Object There? Null Checker Reference ErrorApr 25, 2021
- Speed to FastApr 21, 2021
- Game ManagerMar 23, 2021
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