Devlog 1 - UFO Unity


Intro:

After learning unreal I decided to switch to Unity3d, one reason was the tutorial resources, less relying on blueprints in UE4 and learning to code / script in text based more.

One of the small game projects I came up with is to make a  UFO shooting game and collecting stars.

This is what I made so far in about 11-14 days.


One thing that surprised me was learning C# was really easy to pick up than blueprints. Somehow going through a lot of menus in Unreal was not so fun on different actors. I also like that code can be resued on different game objects easily without having to wire up things again.

These are the Tutorials I used to get this far into making the game

Unity Beginner UFO Game

https://learn.unity.com/tutorial/introduction-setup?projectId=5c514956edbc2a0020...

An old Tutorial but still relevant.


Brackeys for the Bullet shooting

Code:

void FireLazer()

{

if (Input.GetButtonDown("Jump"))

{

Instantiate(laserSprite, firePoint.position, firePoint.rotation);

laserSound.Play(); //playSound()

}

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