Godot Switch


Recently I decided to switch to Godot instead of using Unreal Engine.  My main thing to switch to Godot is that its good enough and since I wanted to scope the game down and make it more achievable with my time and skills. I think its better to start in 2024 with an open sourced engine to get a game out instead of worrying about licenses and other issues. i want to make games and see if I can publish it.

Some Cons of Unreal

·        Large Engine Size

·        Blueprints can get messy even though its easy.

·        Geared for 3D Games and complex art production pipelines.

·        Not good for solo devs if you are a beginner and working on it part time.

 

Godot Pros

·        Small Engine file size (Yay)

·        Good 2D Tools

·        3D is ok but I am not using it much for this project

·        Integrated IDE

·         C# Support so if you have Unity Chops you can still use C#

 

Godot Cons

·       No native console port (Though you can get a port house to work on it)

·        No Visual Scripting (Need a GD Extension / addon which is available at  https://orchestrator.vahera.com/)

·        VSCode not that integrated (You can select it in the options or install a plugin)

 

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